Field guide /THE CAMPAIGN FIELD SHEET

BOMBANANA Levels.
All 30 Campaign Stages.

Know the timer, recognize the lineup, and give everyone a job. Find the next BOMBANANA level before the countdown begins.

SHOWING 30 OF 30 LEVELS

BOMBANANA campaign lineup reference
LevelTimerMistakesDefusal modulesChaos
2:301CableNone
2:301Color SliderNone
2:303Cable + Color SliderNone
3:003Color Slider + DirectionSlider
3:003Color Slider + CalculatorSlider
3:303Calculator + Cable + Color SliderPressure
4:0034 × Random EasySlider
3:303Random Easy + SymbolPressure
3:303Random Easy + PianoPressure
4:003Symbol + PianoAlarm
4:003Soundboard + SymbolAlarm
4:003Random Easy + Soundboard + Random MediumPressure + Slider
4:0032 × Random Medium + Random EasyPressure + Slider
4:0033 × Random MediumPressure + Alarm
4:0032 × Random Easy + 2 × Random MediumSlider + Alarm
4:0032 × Random Easy + SwitchPressure + Alarm
4:003Random Easy + Random Medium + SwitchAlarm + Slider
4:003Random Easy + MazeAlarm
4:003Random Easy + Random Medium + MazeSlider + Alarm
5:003Random Easy + Maze + SwitchPressure + Alarm
5:0032 × Random Easy + MorseSlider + Alarm
5:003Random Easy + Random Medium + MorseAlarm + Pressure
5:0032 × Random Easy + Monkey-SaysSlider + Pressure
5:003Random Easy + Monkey-Says + MazePressure + Slider
5:003Random Medium + 2 × Random HardAlarm + Slider
4:003Random Easy + Random Medium + Random HardAlarm + Pressure + Slider
4:003Random Medium + 2 × Random HardPressure + Slider + Alarm
4:0033 × Random HardSlider + Pressure + Alarm
5:0033 × Random HardSlider + 2 × Pressure + Alarm
5:0034 × Random Hard2 × Alarm
Random means a difficulty pool. A Random Easy, Medium, or Hard slot can produce different modules on another run. These lineups are compiled from community references; use the game’s current level selection if it differs. Source notes →

Preparing for Levels 2, 3, 5 and 6.

These notes follow the community full-game lineup above. They are preparation pointers, not complete stage walkthroughs. Module references retain their own Demo or screenshot limitations.

Level 2

Color Slider · Chaos: None

This reference lists Color Slider. Use its current manual page; the Switch tables describe a different module.

Level 3

Cable + Color Slider · Chaos: None

Keep Cable and Color Slider callouts separate. Our Wires reference covers the Cable reading process; use the current book for Color Slider.

Wires / Cable reference →

Level 5

Color Slider + Calculator · Chaos: Slider

This lineup combines Color Slider and Calculator with Slider Chaos. Confirm the panel before using a levers video: old Demo level numbers can differ. The Math reference is based on Demo rules.

Math / Calculation reference →

Level 6

Calculator + Cable + Color Slider · Chaos: Pressure

Identify Calculator, Cable and Color Slider separately. Math and Wires references help with their reading flows; current Color Slider and Pressure instructions remain in the game manual.

Wires / Cable reference →

Math / Calculation reference →

Looking for “Level 5 levers”? Identify the version and panel first. This full-game reference lists Switch in Level 16; an older Demo video’s Level 5 is not interchangeable.

A CAMPAIGN, IN FOUR CHAPTERS

A little more to handle.

These are guide groupings, not extra game rules. Use them to find a useful place to practice.

LEVELS 1–7

Find your rhythm

Get comfortable identifying a panel, reading its inputs, and confirming one action at a time.

LEVELS 8–15

Meet the next modules

Symbol, Piano, and Soundboard introduce new information to recognize and relay.

LEVELS 16–24

Keep track of the details

Switch, Maze, and sequence-based modules make accurate positions and memory more important.

LEVELS 25–30

Bring it all together

Hard random pools and overlapping Chaos test the team’s whole toolkit.

Before the next attempt.

How many levels are in the full game?

The official store description lists 30 handcrafted Campaign levels. Endless and Custom are separate modes.

Are old demo level numbers interchangeable?

No. Demo-era footage can show different progression. Use full-game references when comparing a numbered level.

Does a longer timer mean an easier bomb?

Not necessarily. Later levels add more panels, random pools, or simultaneous Chaos. Compare the whole lineup rather than only the clock.

How do I unlock the next level?

The official description says that defusing bombs unlocks new levels. The table helps you prepare; it does not bypass the game’s progression.

CAMPAIGN BRIEFING

Timer
Mistakes
Defusal
Chaos

A lineup helps you prepare. Read the live module state for the actual answer.

Review the manual

Find your next answer.

START HEREBeginner guideREFERENCEBomb manualMODULE GUIDESwitch moduleMODULE GUIDEPiano moduleMODULE GUIDEWires / Cable moduleMODULE GUIDEDirection moduleMODULE GUIDEMath / Calculation moduleMODULE GUIDESymbol moduleMODULE GUIDEMorse Code modulePLAY TOGETHEROnline multiplayerPLAY TOGETHERCrossplay & platformsGET THE GAMEDemo availabilityGET THE GAMEPrice & Steam offersGET THE GAMERelease dateREFERENCEMods & Custom modePLATFORMSPS5 release statusPLATFORMSLinux & Steam DeckPLATFORMSXbox release statusPLATFORMSMobile & Roblox statusCAMPAIGNAll 30 campaign levelsREFERENCEModule libraryABOUTAbout this guide

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