Field guide /MODULE GUIDE / WIRES

BOMBANANA Wires Guide

Read the light, wire count and color order in BOMBANANA. Follow a clear cutting workflow and three sourced Demo examples, with version limits explained.

LIGHT. COUNT. COLOR ORDER.

Report all three clues before choosing a wire. Name the indicator color, count the wires on that module, and number their colors consistently. Find the matching instruction in your in-game manual, then relay the position to cut.

Follow the cutting workflow ↓
Demo examples, not a complete answer table. The cases below come from a recorded Demo’s transcript. They do not establish every wire rule or confirm current-release compatibility. Use your current in-game manual to choose the wire for your bomb.

Read the whole panel.

The reference team initially overlooks the indicator light and struggles to communicate an answer. After their first success, they identify the three pieces of information they need. Keep those clues attached to the same module.

01 / INDICATOR

Light color

Report the small indicator on the wire panel separately from the wires. Say “Light: Blue,” so nobody mistakes it for a command to cut Blue.

02 / COUNT

Number of wires

Count the wires on this panel. The recorded examples include three and four wires; this page does not claim those are the only counts in the full game.

03 / ORDER

Numbered colors

Agree on the numbering direction and name each position: “One Green, two Red…” Keep the same numbering when relaying the answer to the operator.

Choose the panel first. If there is more than one wire panel, identify which one you are describing. Do not combine one panel’s indicator with another panel’s wire colors.

One complete callout. One checked cut.

  1. Collect the clues.

    Deaf reports the indicator, count and numbered color order. Blind confirms which physical panel and wire positions those instructions refer to.

  2. Read the matching manual entry.

    Mute uses the in-game manual to select the instruction for those clues. If a required detail is missing, request it before giving a cutting signal.

  3. Relay a position, with a color cross-check.

    Mute signals the answer; Deaf relays it to Blind. Use a specific message such as “Cut position three, Yellow.” The color confirms the mapping for the sighted teammate; Blind still needs an unambiguous physical position.

  4. Confirm before acting.

    Have the operator repeat the position. Resolve any disagreement in numbering or panel identity before the cut.

  5. Check the result.

    After cutting, check the module’s response before moving on. If it does not clear, reread the current state and manual instead of trying another remembered answer.

Suggested team callout
Wires — [panel location].
Light: [color]. Count: [number].
One: [color]. Two: [color]. Continue for every wire.
Manual answer: cut position [number], [color].
Confirm the position, then cut.

This is a communication template. The bracketed fields must come from your panel and manual; they are not a preset solution.

Three recorded calls, kept separate.

These cases explain the inputs and answers reported in Stumpt’s Demo transcript. The cards are diagrams of the spoken numbering, not screenshots or a universal lookup table. This page has not independently checked each cut frame by frame.

DEMO TRANSCRIPT / EXAMPLE 1

Blue light · four wires

  1. Position 1GreenOther wire
  2. Position 2RedOther wire
  3. Position 3YellowReported cut
  4. Position 4BlueOther wire

Reported answer: Third wire · Yellow.

The blue indicator and the blue wire are different clues. In this recorded case, the answer is Yellow, even though the indicator is Blue.

What the transcript supports

The players report four wires and a blue light. At 06:08 they repeat the four numbered colors and call for the third, yellow wire. The transcript records a success response at 06:29.

DEMO TRANSCRIPT / EXAMPLE 2

Green light · four wires

  1. Position 1GreenOther wire
  2. Position 2YellowOther wire
  3. Position 3RedReported cut
  4. Position 4BlueOther wire

Reported answer: Third wire · Red.

The third position now contains Red. A wire number only identifies a color after you have read this panel’s current order.

What the transcript supports

At 07:26 the players name the green light and all four numbered colors, call for wire three, then acknowledge the result and move on to the direction puzzle.

DEMO TRANSCRIPT / EXAMPLE 3

Yellow light · three wires

  1. Position 1GreenOther wire
  2. Position 2RedReported cut
  3. Position 3BlueOther wire

Reported answer: Second wire · Red.

Count the wires on the chosen module before consulting the manual. Do not carry over a four-wire answer from the previous bomb.

What the transcript supports

The 30:48 transcript segment lists positions one Green, two Red and three Blue under a yellow light. The team calls for wire two, acknowledges it and moves to the next module.

Do not infer a rule from one case. These examples do not prove that Blue always means the third wire, or that a particular wire color is always safe. They record particular inputs and the team’s corresponding calls.

Catch the communication error first.

I reported the wire colors. What else is missing?

Check the indicator color and wire count. In the reference recording, the team realizes at about 04:47 that it had overlooked the small light. Their later successful callouts include it.

Does a blue light mean cut the blue wire?

Do not treat the indicator as the answer. Example 1 reports a blue light but a successful call for the third, yellow wire. The manual determines the cutting instruction.

Should I say the wire color or its number?

Relay the numbered physical position, with the color as a cross-check. The Blind Monkey cannot use a color-only instruction to identify the wire. Agree on numbering before the countdown becomes urgent.

Can I reuse an answer from a previous bomb?

Collect the current panel’s clues and consult the matching manual entry again. Similar-looking panels are not enough to establish that the same instruction applies.

What if my wire count or colors differ from these cases?

Use the manual in your game. This guide includes three transcript examples and a reporting process, not an exhaustive mapping. Do not choose the nearest-looking example.

What happens after a wrong cut?

The collected material does not establish a universal recovery or reset rule for the current release. Observe the module and remaining mistake allowance, then follow the current game state. Do not assume the wire can be restored.

Where the examples come from.

The source is Stumpt’s “Defuse while being Deaf, Blind, and Mute! – Bombanana”. Its closing discussion identifies the game as a Demo. We used the collected transcript, including the team’s explanation after its first success at 06:29, to reconstruct the reported inputs and calls.

Evidence limits: spoken success responses are transcript evidence, not our own playtest results. We have not independently verified the complete Wires manual, every visible cut, all possible inputs or compatibility with the full release. Transcript timestamps locate segments and may not identify the exact action frame.

Use the manual guide for the team’s communication flow. Continue with the Switch guide, Piano guide, or the module directory.

Local source material reviewed September 9, 2026. Demo scope and transcript limitations are stated beside the examples.

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